Wednesday 21 October 2009

creat hair

First, adding a hair and fur modifier, select polygon button, select the required implantation of the hair area. The next is to modify the parameters of hair count, hair segments, hair passes, material parameters, change hair color. The next step is the design for the head hair. First select the style hair button into the hair design editor to make the hair to the head model. Next, select the shake mode button, let the hair to change natural droop, then select the button of puff roots, and change the hair roots to become fluffy. After that use of bush mode, translate to adjust the shape of the hair. In this production process, I encountered some problems, such as the shape of hair can not be adjusted to a suitable location. Another one is I spent lots of time to do the hair materials because I can not find particularly suitable of the material. Ultimately, through adjust the high-light and gloss to deal with hair texture.
Statement: create hair I was using the 3DS MAX 8.0, this version provides a hair and fur system. Head model I was using the 3DS MAX 9.0 software to build it.


































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